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Old Feb 23, 2009, 07:06 PM // 19:06   #1
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Well, it very annoying that you have a full stack of DP removing candies in your inventory while your hero is with 60% DP and you cant use it on him.

So, i'm suggesting that as we can switch between player/heroes in inventory, that if you have hero's page inventory opened, and you double click to use DP remover it affects hero. Imo shouldnt be hard to implement at all and would be helpfull as heroes sometimes tend to get 60% DP rather quickly.
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Old Feb 23, 2009, 07:19 PM // 19:19   #2
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I've often thought about this too. Beats burning party wide dp removal for one hero or two.

I've gotten along with out it though so idk if its worth while.
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Old Feb 23, 2009, 08:07 PM // 20:07   #3
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Sweet merciful crap, I love this idea.

/please pretty please
//not holding out hope though
//in before the 'just use rainbow ccs/four leaf clovers and stop QQing' starts
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Old Feb 23, 2009, 08:14 PM // 20:14   #4
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/signed

We can give to other human players, why not heroes?
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Old Feb 23, 2009, 08:22 PM // 20:22   #5
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This is not really needed is it? I mean how hard is it to keep your heroes alive?
If you are having that much trouble with hero DP then maybe you should look at your team build and adjust it so it works better.
Next someone will be asking for a hero sweet tooth title....
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Old Feb 23, 2009, 09:08 PM // 21:08   #6
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Powerstone of Courage, enough said.

But honestly, if u wish to use sweets to remove dp on hero's, it should be on an individual basis, and sweets used to remove dp from heros and henchmen should not count toward your title. It would be the same as if you were traveling with a party of real people and handing out your sweets for each of them to use because they forgot their own or something. It would be hilarious however if u could accumulate a seperate sweet tooth title on ur henchies that could be displayed outside, lmao. =D
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Old Feb 23, 2009, 09:29 PM // 21:29   #7
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Quote:
Originally Posted by Thargor View Post
This is not really needed is it? I mean how hard is it to keep your heroes alive?
If you are having that much trouble with hero DP then maybe you should look at your team build and adjust it so it works better.
Next someone will be asking for a hero sweet tooth title....

Go ahead and try HM, and stop being clueless.

I have done everything in the game in HM, with H/H for the most part. Heroes almost always die before humans. And by far, heroes accumulate dp faster than the rest of the party. My Olias probably never finished a zone without 15% dp or more because he is so freaking retarded.

Oh, and btw, before SY and Ursan crap, it was actually semi challenging to do HM zones without deaths, particularly on heroes. The only thing harder to keep alive than heroes are henchmen. Don't even get me started on those PoS things, the only thing that they have going for them are the HM buffs that are the same as monsters get.
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Old Feb 23, 2009, 09:29 PM // 21:29   #8
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Why n oy just being able to open their panels and drop the items in their portraits?
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Old Feb 23, 2009, 10:40 PM // 22:40   #9
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Quote:
Originally Posted by blackknight1337 View Post
Go ahead and try HM, and stop being clueless.

I have done everything in the game in HM, with H/H for the most part. Heroes almost always die before humans. And by far, heroes accumulate dp faster than the rest of the party. My Olias probably never finished a zone without 15% dp or more because he is so freaking retarded.
I have played since the release of Prophecies. I have completed every area, mission, quest, elite area, everything in both normal and hard mode in all the campaigns and expansion on my main toon and getting there on many other toons. I have 8 characters that have been through all the campaigns and expansion. Also have 4 others that are slowly progressing thru various stages of the campaigns. I think I have the experience to back up my previous post.

If your heroes are dying alot, figure out WHY they are dying. Change their build, runes, insignias, weapons, maybe try putting them on gaurd instead of attack... learn to flag them and move them as needed. Learn to actually USE them instead of relying on them to just run their bar. Heroes are notorious for standing in AoE, Learn to spread them out so it is not an issue, and move them out of AoE before it is an issue.


Quote:
Originally Posted by blackknight1337 View Post
Oh, and btw, before SY and Ursan crap, it was actually semi challenging to do HM zones without deaths, particularly on heroes. The only thing harder to keep alive than heroes are henchmen. Don't even get me started on those PoS things, the only thing that they have going for them are the HM buffs that are the same as monsters get.
I will agree that Henchmen are harder to use since you have little control over them apart from flagging them where you want them. But, a well placed flag for them can make things easier.
No one said you have to use Ursan or SY at all. Ursan has been discussed into the ground around here so I will leave that alone. SY on the other hand is basically there for players that need a crutch to help them get through things. It is not needed and any good team should not need it at all, this includes hero/hench teams.

Anyone that has been as far as me and you have should have little trouble with anything in this game with just a hero/hench team. Using things like a proper build made to fit your personal playstyle ( read: not a pvxwiki or forum build) and paying attention and knowing how to use your heroes properly.

Your post has actually helped me prove my point and for that I thank you.
If people would actually LEARN to play the game and think for themselves instead of rushing onto forums to grab builds there would not be a need for all the little crutches that anet has added to this game.
It is actually sad to see that after almost 4 years the majority of players still have not figured out that things like consumables are not needed and they actually DEPEND on them to get through almost everything in the game.
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Old Feb 23, 2009, 11:06 PM // 23:06   #10
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If you're getting 60% DP on your heroes... then there is obviously something seriously wrong with your team setup and builds lol. I can't see why you would need this, and it seems a little pointless, sorry to be so blunt, but I think it's a bad idea.

Gone are the days of playing with other players (I do, but pugs are few and far between) ; why take it a step further and allow heroes to do something else that will make the community even more anti-social :/?

Sorry to rant, but I just think this is a ridiculous idea :/

I would also like to say that I agree completely with Thargor. Don't rush in without thinking and you shouldn't need to remove DP on heroes xD!

Last edited by Sage Sanctus; Feb 23, 2009 at 11:09 PM // 23:09..
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Old Feb 23, 2009, 11:07 PM // 23:07   #11
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signed.
Great idea, especialy when you go into an area or dungeon
the first time. I don't think I've ever done a dungeon and been totaly prepared...and we all have 'those' days. It doesn't have to be a 60% to mess up a team of hench/heros.
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Old Feb 23, 2009, 11:08 PM // 23:08   #12
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good idea, but they are player meant DP removers, if people played in 8 man teams they would be fine :P
but as for heroes there are a few ways to get rid of there DP,
power stones - they cost a lot to make if you use them a lot
Clovers - adds to lucky and it is less then a month til farm time.

i would say save up a few stacks of clovers and use them til GW2 comes out.
best way for hero dp remove IMO
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Old Feb 24, 2009, 06:32 AM // 06:32   #13
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Quote:
Originally Posted by Thargor View Post
....stuff...
First off, I never said my heroes die lots. And mine run with proper runes, insignia, and weapons (no, i don't run sup runes, except death on the mm, and they have plenty of +hp). I know my way around areas, and have more than enough experience making my own builds or variants of others. That said, this isn't a contest of who has done what. The OP was on being able to use candy canes on specific heroes who accumulate dp faster than others.

Perhaps I could have been more clear on Ursan/SY. I used to use ursan on my monk for hm (along with a modded sabway) because it provided reliable damage, and enabled me to play frontline for my H/H team. For those who have used a monk for GWAMM, I'm sure you are aware of the damage factor involved with many areas of GW when you are playing a low combat potential backliner. I have never used SY on any character, rarely been in a group that used one even. Even before ursan was nerfed, I switched to running discord on my heroes, and running a modded caller for the build. I can tell you what leads to hero deaths in my groups. Number one is multiple aggro. Most of the time it can be avoided, however we all manage to screw aggro up at one point or another. In my opinion, the measure of your team build is the amount of extra aggro it can hold and still score kills, mine can routinely hold 3 or more and keep going. However, there will be deaths when you are fighting huge groups due to a mistake or lag.

Second is some boss groups, it doesn't take much damage on top of a 500 damage invoke lightning or some such to spike a hero out. I run 640hp and a shield set in HM, so I'm a bit tougher target, heros are a bit weaker. And I routinely will get huge damage spikes when taking aggro, as the entire group drops whatever they have on you.

Once a hero goes down, they are simply easier to spike out, thus one getting 60dp while the rest of the party has none. I think it would be nice to have the option to burn hero dp outside of clovers or a powerstone. I no longer play HM actively (repetition ftl) and thus it doesn't mean as much to me as it may to others.

As for the last part of your post, yes I can pretty much steamroll whatever area I like. No cons, I'll sell those to UWSC all day and not miss them. However, everyone makes mistakes, and being able to use candycanes and such on heroes would certainly be a useful feature in certain places.
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Old Feb 24, 2009, 11:13 AM // 11:13   #14
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well, i'm seriously not interested in using up powerstone of courage just because my Olias as the only party member gets up to 60% DP. He tends to get there in 75% of runs, with him being at 60% he dies a lot, then other heroes are rezzing him instead of playing etc. etc.

Imo it really wouldnt hurt at all if we could use those candies on heroes. However it would help loads in some situations.

And seriously, if a hero gets to 60% DP it really doesn't say anything about me knowing how to play the game or not - and if you claim your heroes never get any DP then you're a liar or you're not playing HM at all.
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Old Feb 24, 2009, 11:44 AM // 11:44   #15
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/signed.

Its a great idea without buying powerstones.


Quote:
Originally Posted by Thargor View Post
This is not really needed is it? I mean how hard is it to keep your heroes alive?
If you are having that much trouble with hero DP then maybe you should look at your team build and adjust it so it works better.
Next someone will be asking for a hero sweet tooth title....
Thagor, if you are that a great teambuild builder..
For every area.........!!!!!!

Pls share it,
I have several good to very good team builds,, but I and all others without any exceptions including you I'm sure cant prevent that hench or Hero wil die
so now and than..

Ore are you playing only NM
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Old Feb 24, 2009, 01:31 PM // 13:31   #16
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Quote:
Originally Posted by blackknight1337 View Post
First off, I never said my heroes die lots. And mine run with proper runes, insignia, and weapons (no, i don't run sup runes, except death on the mm, and they have plenty of +hp). I know my way around areas, and have more than enough experience making my own builds or variants of others. That said, this isn't a contest of who has done what. The OP was on being able to use candy canes on specific heroes who accumulate dp faster than others.

Perhaps I could have been more clear on Ursan/SY. I used to use ursan on my monk for hm (along with a modded sabway) because it provided reliable damage, and enabled me to play frontline for my H/H team. For those who have used a monk for GWAMM, I'm sure you are aware of the damage factor involved with many areas of GW when you are playing a low combat potential backliner. I have never used SY on any character, rarely been in a group that used one even. Even before ursan was nerfed, I switched to running discord on my heroes, and running a modded caller for the build. I can tell you what leads to hero deaths in my groups. Number one is multiple aggro. Most of the time it can be avoided, however we all manage to screw aggro up at one point or another. In my opinion, the measure of your team build is the amount of extra aggro it can hold and still score kills, mine can routinely hold 3 or more and keep going. However, there will be deaths when you are fighting huge groups due to a mistake or lag.

Second is some boss groups, it doesn't take much damage on top of a 500 damage invoke lightning or some such to spike a hero out. I run 640hp and a shield set in HM, so I'm a bit tougher target, heros are a bit weaker. And I routinely will get huge damage spikes when taking aggro, as the entire group drops whatever they have on you.

Once a hero goes down, they are simply easier to spike out, thus one getting 60dp while the rest of the party has none. I think it would be nice to have the option to burn hero dp outside of clovers or a powerstone. I no longer play HM actively (repetition ftl) and thus it doesn't mean as much to me as it may to others.

As for the last part of your post, yes I can pretty much steamroll whatever area I like. No cons, I'll sell those to UWSC all day and not miss them. However, everyone makes mistakes, and being able to use candycanes and such on heroes would certainly be a useful feature in certain places.
We know what DP is and how it works, I'm just saying that this is a bad idea, and wont happen due to the fact that using cons is something players do... not heroes, therefore allowing us to differentiate between a pc and a player.. who has slightly more knowledge of how to play (unless you repeatadley get 60 DP on heroes)

I just can't see, providing you are using a proper team setup, balanced or physical or w/e, that you could possibly need to get heroes to use cons ?><

That's my ranting over, i just think we rely on heroes to much as it is anyway (start arguement about how no one wants to play with you, or w/e ;o )
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Old Feb 24, 2009, 07:59 PM // 19:59   #17
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People who vanquish understand this idea and benifit from it the most. Most HM missions aren't that bad. I do nearly everything on my own with heroes myself. I just need to finish a few dungeons and vq some areas in eotn for my gwamm. Luxon title taking up most my time vffing..

And we know prot spirit goes along way with 60 dp on a hero. AI generaly go for the weaker party member. Changing builds does help alot but that usually means u failed on prior attempts. Controling minions double aggroing group, fighting a group then u get popups on top of it etc everyone one has had dp on heroes, its just managing after they have it that matters alot. Knowing how to pull, hide behide walls/rocks when fighting mob of rangers, flag seperation in before pulling aoe mobs etc all basic info.

Even the best players get 60 dp on heroes. Plus this could cause a slight mark up in sweet dp removers price.
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Old Feb 24, 2009, 09:42 PM // 21:42   #18
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Unless Anet was able to recreate the way we use consumables, allowing a hero to use a Candy Cane would also allow a hero to use a Candy Corn, Golden Egg, etc. Heroes were given to us to provide things hench can't. Giving heroes the ability to use things only humans can will further take away from the way the game was meant to be player - with other people. I use hero+hench a lot myself, and have Vanquished every zone with multiple characters. I also have Guardian on several characters, so I know how HM works, and what happens. I do not want a way for HM to become easy though, otherwise it was a waste of time for Anet to make it, and we should all play Sesame Street instread.
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Old Feb 25, 2009, 02:50 PM // 14:50   #19
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I agree with the OP idea. It will help a lot. The other solution is to fix AI and mostly the one from Olias. Since I do not see 2nd option happening anytime soon I sign 1st one.
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Old Feb 27, 2009, 08:23 AM // 08:23   #20
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Quote:
Originally Posted by Eragon Zarroc View Post
Powerstone of Courage, enough said.

But honestly, if u wish to use sweets to remove dp on hero's, it should be on an individual basis, and sweets used to remove dp from heros and henchmen should not count toward your title. It would be the same as if you were traveling with a party of real people and handing out your sweets for each of them to use because they forgot their own or something. It would be hilarious however if u could accumulate a seperate sweet tooth title on ur henchies that could be displayed outside, lmao. =D
What would this hero sweet title be? I give candy to children(1), They ate my house, so into the oven(2)? Thats not good.

Anyway, it is a shame that so many DP removers are only for Humans and that only 2 are for H/H. As for needing new builds...Pshaw. HM solo dungeon running, since you cant find a party for it, isnt unheard of. And H/H DP is bound to happen because of it. No matter how good your builds are, since henchmens builds are set and they have a mind of thier own. So it does seem a waste for many of the holiday items to be useless to those solo players because the games player base has declined so much. Not to mention new players who dont have rank 3 in GWEN titles to even buy powerstones or might not even be at the town needed to acquire them. Maybe they dont even own GWEN, and what are those players supposed to do?

Either way, I rarely remember to bring DP removal items when I do anything so this doesnt really affect me much. But I also dont have an issue with it changing either, by altering existing DP items to be party wide, or to go with the OPs idea. I never do understand the people on this forum who oppose every idea, when its obvious from their posts that it doesnt pertain to them, so what does it matter to them? Who really cares, if you are so leet, that something might help those not so leet do the same things. It wont kill you.

So,

/SIGNED...alter it anyway you want.
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